A Sundered World: Actual Play Summary

This was originally posted in the private A Sundered World G+ group. I reshared it with the public group (with permission) because you can't reshare from a private group or change a group's privacy later. I figured I'd also post it here, because it sounds really cool and the guy might make the city into its own ASW book thing:

Just ran my first Sundered World campaign. It included a god in the form of a living library; a warlock whose patron is a shattered god personified as a pair of praying hands with a glowing eye in the center. The cambion became this forgotten god's patron after his legion's ship was destroyed by dark elf marauders.

The t'pual became a nomad after his divine library was destroyed by thulids aspiring to drain its knowledge.

Both characters are tasked with bringing their gods back to life. The nomad carries a shard of the living library, which he must cultivate once again to resurrect his god. The cambion looks for fragments of his patron as well.

The PCs determined that the characters met in a way station and decided to travel together in a sky ship bequeathed to them by the warlock's patron. They game started with the PCs landing upon the belly of massive, dead spider god impaled by a spear with a city carven up its length. They visited this unknown fragment at the behest of the cambion's patron. They were tasked with locating a curio shop made of tongues nestled somewhere within Mort Tanis, to either purchase or steal a vial containing the ash of a cleric who once worshipped the warlock's patron.

Before they reached Mort Tanis, their ship was stolen by dark elf drones; they fought a trio of slavering hounds; they revealed a nefarious plot to murder a Winter Court elf residing within the spear city of Mort Tanis.

Once they visited the city, they conversed with bipedal arachnids and were able to determine that the curio shop was located on the Avenue of Moths. When they reached the location, they stopped and chatted with an elf selling cloud spiders, as well its hallucinogenic venom. The cambion purchased some of the venom and asked the elf to translate a note that they discovered on one of the dark elf thieves.

The letter described a plot murder a winter elf emissary residing somewhere within Mort Tanis. That is where we left off. I love the setting. I love the rules, too. My players definitely love the setting, but they're struggling to wrap their heads around Dungeon World. Thankfully, they're quite accommodating, and are eager to forge ahead.

So I wanna hear more, he at least wants me to illustrate Mort Tanis, and I hope he fleshes the island out and publishes it.

Announcements
If you're curious about FrankenFourth and/or Dungeons & Delvers, you can find public alpha documents here and here respectively.

A Sundered World: Player Fragments, the first supplement for A Sundered World, is finally out!

If you're looking for a class that lets you play almost any were-thing you want (plus a bunch of related extra content), then check out The Therianthrope. There's also The Dragon, a class that lets you play almost any dragon-ish thing you could think of.

By fan demand, we've mashed all of our 10+ Treasure volumes into one big magic item book, making it cheaper and more convenient to buy in print (which you can now do).

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