#Inktober: Gelatinous Cube

A gelatinous cube that I drew awhile go but don't think I shared, yet. Nothing fancy.



Aaand here's a stat block for Dungeons & Delvers: Black Book, because for some reason I forgot to include it (along with the gnoll and owlbear)!

GELATINOUS CUBE
Level 4 Ooze
XP 112
Speed 15 feet

ABILITY SCORES
STR +2 DEX -4 WIS -2
CON +5 INT -4 CHA -4

SKILLS
Stealth +0 (see transparent)

DEFENSE
AC 6 DR 0
Fort +6 Ref -4 Will -1
Immune blinding, charm, lightning damage, mind control, fear effects, sleep
Resist bludgeoning 5
Wounds 36 Vitality 8 Total 44

OFFENSE
Slam The gelatinous cube just rams into a creature: +3 to hit; 2d6+3 acid damage, and the target must succeed on a DC 13 Fortitude save or be paralyzed for 3d6 rounds.

Engulf The gelatinous cube tries to absorb creatures by moving into their space. Automatic if the creature is paralyzed, restrained, immobilized, or otherwise unable to move, otherwise they can avoid it by succeeding on a DC 13 Reflex save. The gelatinous cube can have up to four Medium or Small creatures absorbed (or a similar volume) engulfed at a time.
Engulfed creatures suffer 4d6+3 acid damage each turn, and each round they must succeed on a DC 13 Fortitude save or be paralyzed for 3d6 rounds (which means they're probably going to remain paralyzed until they die, someone pulls them out, or the gelatinous cube is destroyed). If they need to breathe, they'll also need to hold their breath to avoid suffocating.
SPECIAL
Blindsight The gelatinous cube can sense the location of any creature within 60 feet of it (even if they are hiding or invisible).

Transparent A gelatinous cube can attempt to hide even if there is nothing for it to hide behind. If there isn't anything floating about inside of it (it eventually ejects material that it cannot dissolve, such as stone, glass, metal, and gemstones), it gains a +5 bonus to its Stealth checks. Otherwise it makes a Stealth check normally.


Announcements
It look a lot longer than expected, but we finally released The Jinni. As with our other monstrous classes, this one is more faithful to the mythology (so don't go in expecting elemental-themed jinn).

After putting it to a vote, the next couple of classes on the docket are the warden (think 4E D&D warden) and apothecary (gotta go see what they're all about).

Dwarven Vault is our sixth 10+ Treasures volume. If you're interested in thirty dwarven magic items (including an eye that lets you shoot lasers) and nearly a dozen new bits of dungeon gear, check it out!

Just released our second adventure for A Sundered World, The Golden Spiral. If a snail-themed dungeon crawl is your oddly-specific thing, check it out!

By fan demand, we've mashed all of our 10+ Treasure volumes into one big magic item book, making it cheaper and more convenient to buy in print (which you can now do).

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